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This is true even when a family member goes down. Since you’re sharing a screen-and Bergsons wouldn’t abandon each other-you are tethered to the same view.
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You can play co-op locally, sharing the same screen, each player with their own Bergson family member. Each run also ends up being a bite-sized morsel-around 15-30 minutes per run-making it a great game that you can pick up and put down again. You aren’t forced to play from the beginning each time you start a run-instead, once you unlock a new area, you can start there.
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In Children of Morta, each run ends at death, or when you complete an area and defeat its boss. to the entire family.Īnother issue I sometimes have with roguelikes and –lites are the length of the runs. At the Bergson’s house you can also buy upgrades that bestow extra health, damage, etc. I found myself playing through characters I probably wouldn’t have spent too much time with, just so I could get the bonuses that come with levelling them up-like higher critical hit chance, damage, and even the chance for family members to show up and help out when you need them.īetween runs there is often a cutscene, or some other narrative device that tells you more about the Bergsons, their roles as guardians, or any number of scenes and vignettes that are sometimes poignant. Levelling up other family members also bestows bonuses to the entire family. This might sound annoying, but it’s an interesting way to encourage you to try out the other family members. If you favor one member too much, they will eventually get a debuff called ‘corruption’ that will lower their max HP. The Bergsons don’t fight alone, and one family member can’t shoulder the entire burden. If you don’t like roguelikes because of their lack of continuity, or tiny amounts of progress, Children of Morta makes you feel like you’re always gaining, even if you’re failing. Even failing can bring a cutscene that moves the story forward. What makes Children of Morta unique, is that unlike most roguelikes and rogue-lites that punish failure in a more permanent fashion, you’re always moving forward in Children of Morta. Unlike a pure roguelike, when you fail a run, you retain all of the XP and gold you’ve gathered, and you start back at the Bergson home-the base of operations for this fighting family. There is gold and gems to collect, and various power-ups that can be acquired, but all except gold are reset each run. Unlike most ARPGs, there isn’t really loot. Each family member has their own weapons and attacks, with each feeling pretty different than the others. You start off playing as the Bergson father, who is soon joined by his daughter Linda, but eventually you’ll have six family members to choose from. The gameplay is what you would expect from an ARPG-but a very good ARPG.
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